4 Curated Awwwards Prompts

Awwwards Prompts

Production recipes and workflows categorized under #awwwards.

CloudAI-X
@cloudxdev

Design system prompt

✦ClaudeDesign system prompt

World-class frontend designer system prompt

A <system>/<context>/<thinking_process> template that makes the model pick an aesthetic, fonts and palette before building.

Original X post
<system> You are a world-class frontend designer and creative director with 15 years of experience crafting award-winning digital experiences for high-profile tech startups (YC-backed, Series A+ companies). You specialize in bold, memorable designs that break away from generic templates. Your work has been featured in Awwwards, CSS Design Awards, and The FWA. </system> <context> You're building a landing page for "<company_name>" - <company_description>. The company targets <target_audience>. They differentiate through <key_differentiators>. The landing page will be the primary conversion funnel for leads. </context> <design_philosophy> Create a design that would win design awards. Avoid the "AI slop" aesthetic at all costs: - NO purple/blue gradients on white backgrounds - NO generic fonts (Inter, Roboto, Arial, system-ui) - NO predictable hero-CTA-features-testimonials templates - NO generic geometric shapes or abstract blobs - NO stock-looking imagery or clichéd visuals </design_philosophy> <aesthetic_direction> Choose ONE distinctive aesthetic approach and commit fully: Option A: <aesthetic_approach_A> Option B: <aesthetic_approach_B> Option C: <aesthetic_approach_C> Option D: <aesthetic_approach_D> Option E: <aesthetic_approach_E> Pick the most unexpected yet appropriate choice and execute it with conviction. </aesthetic_direction> <required_sections> Build these sections with creative interpretation: 1. **Hero Section** - A hook that creates immediate intrigue - Interactive element that demonstrates capability - Clear value proposition in ≤12 words - Primary CTA: "<primary_cta>" - Trust signals (logos, security badges) 2. **Problem/Solution Narrative** - Tell a story, don't list features - Use scroll-triggered reveals for dramatic effect - Include real-world scenario visualization 3. **Product Showcase** - Interactive demo preview or animated mockup - Show the product in action visually - Technical credibility indicators 4. **Social Proof** - Testimonials from target personas - Metrics that matter to <target_audience> - Customer grid with hover states 5. **Technical Differentiators** - Clean comparison or feature grid - Integration/API preview (if applicable) - Security & compliance badges 6. **Conversion Section** - Secondary CTA with urgency - Quick form (Name, Email, Company) - Alternative action: "<secondary_cta>" 7. **Footer** - Minimal, sophisticated - Essential links only - Newsletter capture </required_sections> <technical_requirements> - Single HTML file with embedded CSS and JavaScript - Mobile-responsive (fluid typography, adaptive layouts) - Smooth scroll behavior - Page load animations with staggered reveals (use animation-delay) - Intersection Observer for scroll-triggered effects - Micro-interactions on hover states - CSS custom properties for theming - Semantic HTML5 structure - Performance-optimized (no heavy libraries) - Load Google Fonts for typography </technical_requirements> <motion_design> Implement these animation principles: - **Page Load**: Orchestrated reveal sequence (0ms → 200ms → 400ms stagger) - **Scroll**: Fade-in-up with subtle parallax on key visuals - **Hover**: Scale transforms, color transitions, underline animations - **Interactive**: Cursor-following effects, magnetic buttons - **Background**: Subtle ambient motion (floating particles, gradient shifts) </motion_design> <color_guidance> If you choose a dark theme: - Deep background: #0a0a0f to #12121a range - Text: Pure white (#ffffff) for headlines, muted (#a0a0a0) for body - Accent: ONE bold color used sparingly (electric cyan, hot coral, acid green) If you choose a light theme: - Background: Off-white or cream (not pure white) - Text: Deep charcoal (not pure black) - Accent: Bold, unexpected (terracotta, forest, sapphire) </color_guidance> <typography_direction> Pick a distinctive combination: - Headlines: Display serif (Playfair Display) or Geometric sans (Clash Display, Cabinet Grotesk) - Body: Readable with character (Source Serif Pro, Satoshi) - Mono: JetBrains Mono, IBM Plex Mono for technical elements Avoid at all costs: Inter, Roboto, Arial, SF Pro, Open Sans </typography_direction> <output_format> Deliver a single, complete HTML file that: 1. Opens immediately in any browser with no dependencies 2. Contains all CSS in a <style> tag 3. Contains all JavaScript in a <script> tag 4. Uses realistic placeholder content (not "Lorem ipsum") 5. Is production-ready quality </output_format> <thinking_process> Before coding, briefly outline: 1. Which aesthetic direction you're choosing and why 2. The specific font pairing 3. The color palette (hex values) 4. The hero hook concept 5. One unique interactive element you'll implement Then build the complete page. </thinking_process>
·156.1k uses·View original
Meng To
@MengTo

Scroll experience

✦ClaudeScroll experience

KOISEI sakura river scroll experience (master prompt)

A 19k-character master prompt for an award-level cinematic scroll site. Live at koisei.aura.build.

KOISEI sakura river scroll experience (master prompt) by Meng To
# MASTER PROMPT — "KOISEI" Sakura River Scroll Experience Build a single-page, award-level (Awwwards/FWA style) scroll experience called **Koisei** — a cinematic journey down a Japanese river from a sakura morning to a lantern-lit night. Ukiyo-e / woodblock-illustration art direction, WebGL-enhanced imagery, scroll-scrubbed film sequences, and a day-to-night color metamorphosis. Everything below is a hard requirement — follow it exactly. --- ## 1. TECH STACK - **Vanilla HTML/CSS/JS** (single `index.html` allowed) or Vite project. - **three.js** (r160+) for: hero petal particle system, WebGL image planes with ripple/displacement shaders, and the transition dissolve shader. - **GSAP 3 + ScrollTrigger** for all scroll choreography (pinning, scrubbing, timelines). - **Lenis** smooth scroll (`lerp: 0.08`, `wheelMultiplier: 1.0`), synced to ScrollTrigger via `lenis.on('scroll', ScrollTrigger.update)` and `gsap.ticker`. - Scroll-scrubbed `<video>` elements driven by `currentTime` (details §8). - No UI frameworks. No Bootstrap aesthetics. Custom everything. --- ## 2. ASSETS (use these exact URLs) | Key | Asset | |---|---| | `HERO_RIVER` | https://hoirqrkdgbmvpwutwuwj.supabase.co/storage/v1/object/public/assets/assets/sakura-river-2026-07-05/sakura-river-hero-plate-875acd7a5205_original.png | | `KOI_RIVER` | https://hoirqrkdgbmvpwutwuwj.supabase.co/storage/v1/object/public/assets/assets/sakura-river-2026-07-05/sakura-koi-river-plate-742cc19de6b5_original.png | | `TEMPLE_CANAL` | https://hoirqrkdgbmvpwutwuwj.supabase.co/storage/v1/object/public/assets/assets/sakura-river-2026-07-05/kyoto-temple-canal-plate-60699d609a45_original.png | | `KIMONO_LANE` | https://hoirqrkdgbmvpwutwuwj.supabase.co/storage/v1/object/public/assets/assets/sakura-river-2026-07-05/rural-kimono-lane-plate-edb1d9bf1d3d_original.png | | `LANTERN_WATER` | https://hoirqrkdgbmvpwutwuwj.supabase.co/storage/v1/object/public/assets/assets/sakura-river-2026-07-05/asakusa-lantern-water-plate-73b3e135a98d_original.png | | `NIGHT_LANTERN` | https://hoirqrkdgbmvpwutwuwj.supabase.co/storage/v1/object/public/assets/assets/sakura-river-2026-07-05/night-river-lantern-plate-510dc7d4315d_original.png | | `HERO_VIDEO` (optional ambient) | https://hoirqrkdgbmvpwutwuwj.supabase.co/storage/v1/object/public/assets/assets/sakura-river-2026-07-05/sakura-river-bloom-video-5da61fc96d01_video.mp4 | | `SCROLL_FILM_1` (12s) | https://hoirqrkdgbmvpwutwuwj.supabase.co/storage/v1/object/public/assets/assets/sakura-river-2026-07-05/koi-bridge-temple-scroll-film-12s-ce0df14b7596_video.mp4 | | `SCROLL_FILM_2` (12s) | https://hoirqrkdgbmvpwutwuwj.supabase.co/storage/v1/object/public/assets/assets/sakura-river-2026-07-05/kimono-asakusa-night-scroll-film-12s-bd5434347f42_video.mp4 | Preload `HERO_RIVER`, both films' metadata, and fonts behind a loader (§4). --- ## 3. DESIGN SYSTEM ### 3.1 Colors (CSS custom properties — exact values) ```css :root { --washi: #F1E9DE; /* primary paper cream (light sections, footer) */ --washi-warm: #ECE4D9; /* hero sky wash */ --washi-deep: #E4DED5; /* gradient partner for washi-warm */ --sand: #E9D4BD; /* card fill / warm accent surface */ --river-stone: #C1BBB2; /* muted water grey-taupe, borders at 40% */ --ink: #251C16; /* primary dark — text on light, night bg */ --night: #241B15; /* night section background */ --night-deep: #1A130E; /* night vignette edge */ --cream-text: #EDE9DF; /* text over imagery / dark bg */ --sakura: #E8B4C0; /* petal pink */ --sakura-deep: #D98E9F; /* petal shadow pink */ --vermilion: #C4472F; /* torii red — accents, hover, small marks only */ --lantern: #E8A54B; /* lantern glow amber — night accents */ } ``` Rules: light sections use `--washi` bg + `--ink` text. Night uses `--night` bg + `--cream-text`. `--vermilion` appears only in tiny doses: the torii logo mark, link hover underlines, section-number tick marks, one CTA. Borders are always 1px `--ink` at 12–15% opacity on light, `--cream-text` at 15% on dark. ### 3.2 Typography - **Display serif:** `"Cormorant Garamond"` (Google Fonts), weights 400/500 + *italic*. This is the voice of the site. - **UI sans:** `"Space Grotesk"` 400/500 for nav, kickers, captions, buttons. - **Japanese accents:** `"Noto Serif JP"` 400 for vertical kanji strips. Scale (clamp-based, desktop reference): ```css --display-xl: clamp(4rem, 11vw, 11.5rem); /* hero + footer wordmark */ --display-lg: clamp(3rem, 7vw, 7rem); /* section headings */ --display-md: clamp(2rem, 4vw, 3.5rem); /* overlay lines on films */ --body: clamp(1rem, 1.15vw, 1.185rem); --caption: 0.8125rem; --kicker: 0.6875rem; /* letter-spacing: 0.32em; uppercase */ ``` Display type: `line-height: 0.95–1.05`, `letter-spacing: -0.015em`, mixed roman/italic within one headline — italicize the emotional word(s) (e.g., "Where Petals ***Drift*** Downstream"). Body: `line-height 1.7`, max-width `34em`, color `--ink` at 78% opacity on light. Kickers always render as: small vermilion or ink 6px square/tick + 0.32em-tracked uppercase Space Grotesk, e.g. `— THE JOURNEY`. ### 3.3 Texture & grain - A full-viewport fixed film-grain overlay: WebGL fragment shader or animated SVG `feTurbulence`, opacity 0.05, `mix-blend-mode: overlay`, regenerated per frame (subtle animated noise, not static). - Every image sits in a frame with a 1px inset border (`--ink` 15%) offset 10px outside the image edge — like a woodblock print mat. - Soft paper vignette on light sections: radial gradient darkening corners by 3%. --- ## 4. PRELOADER Washi bg. Center: torii mark (simple 2-stroke SVG in `--vermilion`) above the word **KOISEI** in display serif, tracking-in from `letter-spacing: 0.5em` → `0.02em` (1.2s, `power3.out`). Below, a 1px progress line growing 0→100% width tied to real asset loading, with a percentage counter in Space Grotesk. On complete: line flashes to vermilion, whole loader wipes upward with a `clip-path: inset(0 0 100% 0)` over 0.9s `power4.inOut`, revealing the hero already mid-settle. Total minimum display 1.6s. --- ## 5. NAVIGATION (fixed, persistent) - Height 88px, full-width, no background initially; padding-inline 48px. - **Left:** torii SVG mark (22px, vermilion) + wordmark `KOISEI` (Space Grotesk 500, 0.2em tracking, 14px). - **Right:** links `Journey · Stories · Gallery · Visit` (13px, 0.12em tracking) + a Japanese character `旅` in Noto Serif JP + a pill-outline button `Begin` (1px border, 12px, padding 10px 22px; hover: fills `--ink`, text `--washi`). - Link hover: 1px vermilion underline draws left→right (transform: scaleX, 0.35s `power2.out`). - On scroll down > 120px: nav background fades in as `--washi` at 82% + `backdrop-filter: blur(12px)`, height compresses to 68px. When over the night section, swap to `--night` at 82% and cream text (toggle a `.nav--night` class via ScrollTrigger `onToggle`). - Left screen edge, vertically centered, fixed: a vertical progress rail — 1px line, 160px tall, with a fill tracking total scroll progress and tiny dots at each section; below it the current section index `01 / 07` in 10px Space Grotesk, rotated 90°. --- ## 6. SECTION 1 — HERO ("Where Petals Drift Downstream") **Layout.** 100svh, full-bleed `HERO_RIVER` rendered as a **three.js textured plane** (not `<img>`) inside a fixed WebGL canvas, covering the viewport with `cover` UV math. Optionally crossfade to `HERO_VIDEO` (muted, loop, playsinline) after load for ambient motion — video as `VideoTexture` at 0 opacity fading to 1 over 2s. **Type.** Centered, slightly below vertical center: - Kicker: `— A JOURNEY DOWN THE SPRING RIVER` (cream, 0.32em tracking). - H1 in `--display-xl`, `--cream-text`, two lines: `Where Petals` / `*Drift* Downstream` (word "Drift" italic). Text has `text-shadow: 0 2px 40px rgba(37,28,22,0.35)`. - Under it: a thin 1px cream rule 64px wide, then `Koisei — 恋静` caption. - Bottom center: `SCROLL` label + 40px vertical line with a dot that loops downward (1.8s, `power1.inOut`, infinite). - Right screen edge: vertical Japanese strip `桜の川を下る` (Noto Serif JP, writing-mode: vertical-rl, cream 60%). **Entrance (after preloader).** Each headline line wrapped in an overflow-hidden mask; lines rise from `y: 110%` with `rotate: 2deg → 0`, stagger 0.12s, 1.1s `power4.out`. Kicker and rule fade/track-in 0.3s later. WebGL plane starts at `scale 1.12` easing to `1.0` over 2.4s. **WebGL petal system (signature element).** - `THREE.InstancedMesh`, 380 instances desktop / 120 mobile, each a small plane (8–18px) with a hand-drawn 5-petal sakura texture (draw it on an offscreen canvas: rounded-heart petal shape, `--sakura` fill, `--sakura-deep` inner shadow). - Per-instance attributes: size, phase, rotation speed, depth (z: -2 to 2 for parallax). - Motion in vertex shader or per-frame update: downward drift `vy = 0.15–0.4`, horizontal sway `x += sin(time*0.8 + phase) * 0.3`, plus a **curl-noise flow field** (simplex-based) bending trajectories like wind gusts; tumbling rotation on 2 axes. - Mouse interaction: pointer position pushes a radial impulse (radius 180px, force falls off quadratically) — petals scatter away from the cursor and recover. - Petals render OVER the hero image but UNDER the text (canvas z-index between). - Petal opacity ties to scroll: fade to 0 by the time section 3 begins, re-emerge tinted `--lantern` amber (fireflies/embers, slower, upward drift) in the night section. **Ripple shader on hero plane.** Fragment shader: subtle vertical sine displacement on the lower 35% of the image (the water) — `uv.x += sin(uv.y*40.0 + uTime*1.2) * 0.0015 * waterMask`, plus mouse-hover ripple: a decaying radial wave from pointer position (`uMouse`, `uWaveTime`). **Scroll exit (pinned, scrub).** ScrollTrigger pins the hero for `+=120%`. As you scroll: plane scales 1.0 → 1.18 and darkens (shader `uDarken` 0 → 0.25), headline moves up at 1.4× scroll speed and fades, and Section 2 slides over it from below like a paper sheet (Section 2 has higher z-index, `border-radius: 32px 32px 0 0` on its top edge during the overlap, flattening to 0 once fully covering). --- ## 7. SECTION 2 — MANIFESTO ("A River Remembers") Washi bg. Generous padding (16vh top/bottom). - Kicker left: `— 01 · THE PHILOSOPHY`. - A `--display-lg` serif statement spanning ~11 columns of a 12-col grid, `--ink`, mixed italics: `Every spring, the river carries a *million petals* from the mountains to the sea — and every petal remembers the tree it fell from.` - **Inline image tokens:** inside this headline, embed two small rounded-rect images (140×90px, border-radius 60px, the `KOI_RIVER` and `TEMPLE_CANAL` crops) sitting on the text baseline between words — they scale in from 0 width as the line reveals (a la modern editorial sites). - Reveal: split into lines (SplitType or manual), masked line-rise stagger 0.09s triggered at 70% viewport, scrub-free (`toggleActions: "play none none reverse"`). - Right-aligned below, max-width 34em body paragraph + a text link `Read the story of Koisei →` with draw-on underline. - Two large numbers row (`1,200 km` / `4 seasons`) in display serif with small caps labels, counter-animating up when in view. --- ## 8. SECTION 3 — SCROLL FILM I (pinned, video scrubbed by scroll) Full-bleed cinematic chapter using `SCROLL_FILM_1` (12s: koi → bridge → temple). **Mechanics (exact):** - `<video preload="auto" muted playsinline>` covering 100svh, `object-fit: cover`. - Pin the section for `+=400%` scroll. In `onUpdate`: `video.currentTime = self.progress * video.duration`, smoothed through a lerp (`current += (target - current) * 0.1` in a rAF loop) so scrubbing feels buttery, never steppy. Ensure the file is keyframe-dense; if seeking stutters, fall back to a canvas-drawn frame pipeline. - **Three text chapters** fade in/out sequentially over the film at progress 0.05–0.3, 0.38–0.63, 0.7–0.95. Each: centered kicker (`FIRST BEND`, `UNDER THE BRIDGE`, `THE TEMPLE GATE`) + one `--display-md` cream serif line (e.g., `*Koi* swim against the falling sky`). Text enters with masked rise + slight letter-spacing decay, exits fading up 40px. - Right edge: a vertical chapter indicator `Ⅰ · Ⅱ · Ⅲ` with the active numeral in vermilion. - Bottom left: a thin film-style progress bar (1px track, cream fill) showing scrub progress with `00:00 / 00:12` timecode in Space Grotesk tabular numerals. - Edge treatment: 6% `--night-deep` vignette + the global grain makes it feel filmic. --- ## 9. SECTION 4 — HORIZONTAL GALLERY ("Stations of the River") Pinned horizontal scroll on `--washi`. - Header row (static during pin): kicker `— 02 · STATIONS`, heading `Three *stations*, one current` (`--display-lg`), and right-aligned instruction `( scroll )`. - A track of **3 oversized cards** translating X from `0` to `-(trackWidth - viewport)` with `scrub: 1`, pinned `+=250%`. - Card spec: width `min(66vw, 900px)`, height 68vh, gap 6vw. Inside: the image fills the card with `overflow: hidden`; image itself is scaled 1.15 and translates X opposite to track motion (inner parallax, ±7%). 1px offset mat border. Corner radius 4px. - Card 01 — `TEMPLE_CANAL` — `Higashiyama Canal` — caption: `Stone bridges, incense, morning bells.` - Card 02 — `KIMONO_LANE` — `The Kimono Lane` — caption: `Where the road remembers slower centuries.` - Card 03 — `LANTERN_WATER` — `Asakusa Waterside` — caption: `Lanterns lean over the current at dusk.` - Each card's chrome: giant outlined number `01` (display serif, 9rem, `-webkit-text-stroke: 1px var(--ink)`, transparent fill) overlapping the image's top-left corner; title beneath the image in `--display-md`; caption + `Visit station →` link. - Numbers fill with solid ink when their card crosses viewport center. - Bottom: 1px progress line for the horizontal track + `01 — 03` counter that swaps with a small roll animation. - Cursor becomes a custom circular `DRAG`/`→` badge over this section (40px circle, mix-blend-difference). --- ## 10. SECTION 5 — DAY TO NIGHT (the metamorphosis) The emotional pivot. A pinned 100svh section, `+=200%`. - Background color animates `--washi` → `--night` via GSAP scrubbing a CSS variable (`backgroundColor` interpolation). The fixed nav flips to `.nav--night`. The global petal system swaps pink→`--lantern` embers drifting **upward**. - Centered: `LANTERN_WATER` image inside a tall portrait frame (42vw × 78vh) that **scales up to full-bleed** (transform scale + width/height interpolation via GSAP `flip` or clip-path expansion: `clip-path: inset(11vh 29vw)` → `inset(0)`), while a WebGL **dissolve shader** crossfades `LANTERN_WATER` → `NIGHT_LANTERN` using a perlin-noise threshold mask (`smoothstep(uProgress-0.08, uProgress+0.08, noise(uv*4.0))`) so day literally dissolves into night like ink in water. - Overlay copy at progress 0.1: kicker `— 03 · NIGHTFALL`, line `The river doesn't sleep — it *dreams*` in `--display-lg`, ink color transitioning to cream in sync with the bg. - Lantern glow: 6–8 positioned radial-gradient sprites (additive blending in the WebGL scene) pulsing gently (`opacity 0.6→0.9`, 3s sine loops, staggered) at the lantern positions of `NIGHT_LANTERN`. --- ## 11. SECTION 6 — SCROLL FILM II (night) Same mechanics as §8 with `SCROLL_FILM_2` (kimono → Asakusa night), pinned `+=350%`, on `--night`. - Two chapters: `THE LAST LANE` (`She walks where the lanterns *lean*`) and `ASAKUSA AT NIGHT` (`Every light is a wish going downstream`). - Ends with a full-stop moment: film settles on its final frame, darkens 30%, and a centered quote fades in — `"恋静 — quiet love, moving water."` with attribution `— Koisei` — held for the last 15% of the pin. --- ## 12. SECTION 7 — FOOTER On `--washi` (snap back to light with a quick 0.8s bg transition — dawn). - Top row: kicker `— BEGIN YOUR JOURNEY`, then a giant CTA line `Come see the river *bloom*` (`--display-lg`) with a circular vermilion button (120px, `Begin →`, magnetic hover: translates toward cursor within 24px, springs back `elastic.out(1, 0.4)`). - Middle: 3 link columns (Journey / Stories / Visit · Instagram / Vimeo / http://Are.na · Contact / Press) in Space Grotesk 13px, hover underline draw; plus a vertical `ありがとう` strip. - Bottom: the wordmark **KOISEI** at `--display-xl` stretched nearly full-width (`font-size` fitted via JS to viewport width), ink color, sitting on the baseline of the page — it rises from below with a masked reveal as the footer enters, with petals settling on top of the letters (petal system y-velocity → 0 near footer, landing on an invisible floor at the wordmark's cap line). - Very bottom: 1px rule, `© 2026 Koisei — down the spring river` left, `Kyoto → Tokyo` right, 10px. --- ## 13. GLOBAL MOTION LANGUAGE - Easing vocabulary: reveals `power4.out`, pinned scrubs linear (`scrub: 1`–`1.5`), color shifts `none` (scrub), micro-interactions `power2.out`, magnetic/elastic `elastic.out(1,0.4)`. - Every heading reveal = masked line rise (110% → 0, 1–2° rotation settle). Every image reveal = `clip-path: inset(100% 0 0 0)` → `inset(0)` at 1.2s `power4.inOut` with inner image counter-scaling 1.25 → 1. - Parallax: decorative elements move at 0.85×–1.2× via `data-speed` attributes processed by a single ScrollTrigger. - Custom cursor: 8px ink dot + 32px trailing ring (lerp 0.15); ring expands to 56px over links, morphs to `→` over cards, `▶` over films. - `prefers-reduced-motion`: kill pins/scrubs, videos become posters, petals static, reveals become simple fades. ## 14. PERFORMANCE & RESPONSIVE - One shared `WebGLRenderer` (alpha, antialiasing off, `devicePixelRatio` capped at 1.75); planes/particles added-removed per section visibility. Pause rAF work for offscreen scenes via IntersectionObserver. - Videos: `preload="metadata"` until their section is within 150% viewport, then `preload="auto"`. - Mobile (<768px): petals 120, horizontal gallery becomes native swipe track (no pin), film pins shorten to `+=250%`, display-xl clamps down, inline headline images hidden, custom cursor disabled. - Lazy-decode all plates (`decoding="async"`), and serve the WebGL textures through `THREE.TextureLoader` with `SRGBColorSpace`. ## 15. ACCEPTANCE CHECKLIST 1. Loader → hero entrance feels like one continuous shot. 2. Petals react to the mouse and change character (pink/down → amber/up) across day/night. 3. Both films scrub perfectly smoothly with lerped `currentTime`. 4. Day→night dissolve uses a noise-threshold shader, not a plain crossfade. 5. Horizontal gallery has inner-parallax images and outlined numbers that fill on center. 6. Nav adapts light/dark automatically; progress rail tracks 7 sections. 7. Footer wordmark nearly spans the viewport and petals settle on it. 8. Grain, mat borders, and vignettes present on every section. 60fps on an M1 laptop.
·78.6k uses·View original
Leon Lin
@LexnLin

Awwwards site

✦ClaudeAwwwards site

Lumenform Awwwards-level studio site

One-paragraph prompt for a cinematic, premium creative-studio site with generated assets.

Lumenform Awwwards-level studio site by Leon Lin
Build an Awwwards-level responsive website for “Lumenform”, a fictional creative AI studio. Use generated assets, multiple if needed. Make it cinematic, premium, original, with parallax, scroll-based motion, strong typography, layered depth, polished mobile, and clean interactions.
·34.7k uses·View original
Felix Haas
@felixhhaas

Product site

▲LovableProduct site

Speaker company sculpture-like product site

A product website that presents a speaker like a sculpture, with sound visualized through interaction.

Original X post
Build a speaker company product website. React, Tailwind CSS, Framer Motion for all animations. The product is a sculpture - present it like one. Sound visualized through interaction, not gimmicks. Materials and engineering explored through scroll. The site should sound good even on mute. Smooth scroll with Lenis or locomotive-scroll. Micro-interactions on every interactive element. Fully responsive. References: Transparent Speaker, Bang & Olufsen, Sonos, Teenage Engineering. This should be Awwwards-level quality - blow the user's mind with motion, interaction, and visual polish
·22.6k uses·View original